http://repositorio.unb.br/handle/10482/37136
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Dórea, Camilo Chang | - |
dc.contributor.author | Queiroz, Ricardo Lopes de | - |
dc.date.accessioned | 2020-03-24T19:51:40Z | - |
dc.date.available | 2020-03-24T19:51:40Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | DOREA, Camilo; QUEIROZ, Ricardo L. de. Attention-weighted texture and depth bit-allocation in general-geometry free-viewpoint television. IEEE Transactions on Circuits and Systems for Video Technology, v. 27, n. 5, p. 1055-1065, maio 2017. DOI 10.1109/TCSVT.2015.2513518. Disponível em: https://ieeexplore.ieee.org/document/7368894. Acesso em: 24 mar. 2020. | pt_BR |
dc.identifier.uri | https://repositorio.unb.br/handle/10482/37136 | - |
dc.language.iso | Inglês | pt_BR |
dc.rights | Acesso Restrito | pt_BR |
dc.title | Attention-weighted texture and depth bit-allocation in general-geometry free-viewpoint television | pt_BR |
dc.type | Artigo | pt_BR |
dc.subject.keyword | Televisão | pt_BR |
dc.subject.keyword | Gravações de vídeo | pt_BR |
dc.subject.keyword | Processamento de imagens - técnicas digitais | pt_BR |
dc.subject.keyword | Codificação de vídeo | pt_BR |
dc.rights.license | © 2015 IEEE. Personal use is permitted, but republication/redistribution requires IEEE permission. See http://www.ieee.org/publications_standards/publications/rights/index.html for more information. | pt_BR |
dc.identifier.doi | 10.1109/TCSVT.2015.2513518 | pt_BR |
dc.relation.publisherversion | https://ieeexplore.ieee.org/document/7368894 | pt_BR |
dc.description.abstract1 | In a free-viewpoint television network, each viewer chooses its point of view from which to watch a scene. We use the concept of total observed distortion, wherein we aim to minimize the distortion of the view observed by the viewers as opposed to the distortion of each camera, to develop an optimized bitrate allocation for each camera. Our attention-weighted approach effectively gives more bits to the cameras that are more watched. The more concentrated the viewer distribution, the larger the bitrate savings, for a given total observed distortion, compared with the uniform rate allocation. We analyze and model the distortion of a synthesized view as a function of the distortions (both in texture and/or depth) of the nearby cameras. Based on such models, we develop optimal rate-allocation methods for texture images, considering a uniform bit allocation for depth, and for both texture and depth simultaneously. Simulation results are shown, demonstrating not only the correctness of the optimized solution, but also measuring its improvement against uniform rate allocation for a few viewer distributions. | pt_BR |
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