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Title: A serious game (immunitates) about immunization : development and validation study
Authors: Lima, Isabela Dantas de Araujo
Ponce Leon, Casandra Genoveva Rosales Martins
Ribeiro, Laiane Medeiros
Silva, Izabel Cristina Rodrigues da
Vilela, Danielle Monteiro
Fonseca, Luciana Mara Monti
Góes, Fernanda dos Santos Nogueira de
Funghetto, Silvana Schwerz
metadata.dc.identifier.orcid: https://orcid.org/0000-0002-9993-7308
https://orcid.org/0000-0003-4378-9200
https://orcid.org/0000-0002-5041-8283
https://orcid.org/0000-0002-6836-3583
https://orcid.org/0000-0003-1988-3133
https://orcid.org/0000-0002-5831-8789
https://orcid.org/0000-0001-6658-916X
https://orcid.org/0000-0002-9332-9029
Assunto:: Tecnologia educacional
Imunização
Educação em enfermagem
Vacinação
Saúde pública
Estudantes de Enfermagem
Educação continuada
Issue Date: 2022
Publisher: JMIR Publications
Citation: LIMA, Isabela Dantas de Araujo et al. A Serious Game (Immunitates) About Immunization: Development and Validation Study. JMIR Serious Games 2022, v. 10, n. 1, e30738, 2022. DOI: http://dx.doi.org/10.2196/30738. Disponível em: https://games.jmir.org/2022/1/e30738. Acesso em: 25 abr. 2022.
Abstract: Background: Vaccination is a fundamental part of all levels—local to worldwide—of public health, and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teaching immunization and vaccination can be monotonous and tiring. It is necessary to develop new approaches for teaching these themes in nursing school. Objective: We aimed to develop and validate a serious game about immunization and vaccination for Brazilian nursing students. Methods: We developed a quiz-type game, Immunitates, using design and educational theoretical models and Brazilian National Health Guidelines. The game’s heuristics and content were evaluated with 2 different instruments by a team of experts. A sample of nursing students evaluated the validity of the game’s heuristics only. We calculated the content validity index (CVI) for each evaluation. Results: The study included 49 experts and 15 nursing students. All evaluations demonstrated high internal consistency (Cronbach α≥.86). The game’s heuristics (experts: CVI 0.75-1.0; students: CVI 0.67-1.0) and the game’s contents demonstrated validity (experts: CVI 0.73-1.0). Participants identified some specific areas for improvement in the next version. Conclusions: The serious game appears to be valid. It is intended as a support tool for nursing students in the teaching–learning process and as a tool for continuing education for nurses.
metadata.dc.description.unidade: Faculdade UnB Ceilândia (FCE)
Curso de Enfermagem (FCE-ENF)
Licença:: (CC BY)
Appears in Collections:Artigos publicados em periódicos e afins

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